Giannachi, Gabriella (2004). Virtual theatres: an introduction, pp. 81-89. RoutledgeInstallation with interactive 3D graphics on a HMD (head-mounted display), sound and real-time movement sensors based on breathing and balance. The participant visits up to twelve spaces metaphorically inspired by natural elements.
The immersant puts on a motion-capture waistcoat and an HMD device. The first virtual space he/she encounters is a Cartesian grid to orient him/herself. From there, you can find twelve underworlds, including: clearing, forest, tree, leaf, cloud, well, underground and abyss. You can travel through these places and the abstract spaces in between, and after fifteen minutes the real world returns, bringing the session to an end. In addition, an audience space can see the silhouette of the immersant as well as a video of what they are seeing. Char Davies is a renowned artist and explorer of virtual reality.